Can you save thorian




















After you deal with Shiala, you'll automatically return to the surface and Colony calculations will be put into effect. To recap, here's how you can earn points throughout Feros :. If you have 13 Points or higher, Zhu's Hope will survive. There are a few common situations to ensure Zhu's Hope survives:. Mass Effect Wiki Guide. Last Edited: 24 May am. While it's not strictly required, you'll have a far better chance of saving the Colony if you have either 12 Charm Points or 10 Intimidate Points, thanks to a decision you have to make towards the end of the level.

Shiala's Fate The final opportunity for points is after you kill the Thorian and meet the asari known as Shiala. Zhu's Hope Calculations After you deal with Shiala, you'll automatically return to the surface and Colony calculations will be put into effect.

If you did the four Side Quests , you only need to spare nine colonists. Make sure to use Damping on the Asari if you have the ability, as it prevents her from using biotics for a set amount of time. Make your way through the one path available to you in the lair, and you should eventually reach the last node. Shiala, the Asari who was being cloned, will then speak with you. Or you can do neither and just kill everyone. Either way, you will want the Anti Thorian Gas for your grenades for the final battle, so equip it into your grenades now.

If you have the data from Feros: Data Recovery , you can give it to Gavin Hossle now but you can still wait until after the mission for that. When you are ready, head back up to the Mako and head out of the Weigh Station and back on the last part of the skyway to Zhu's Hope.

If it wasn't already obvious the geth are mounting a final defense to prevent Shepard from getting back. Deal with them either on foot or from the Mako. The Mako is quite sufficient by itself if you are good at rocking back and forth to avoid fire and don't mind the reduced XP. If you are able to use a sniper rifle, then positioning yourself behind the pile of dirt in the middle of the road, you might be able to take them all down without them being able to hit you.

Your squad members should stay out of the line of fire as well, because their helpfulness when doing this, will be questionable. When the geth are down move up and when you reach the part where the skyway broke and a large section goes down to the lower level there are two final Armatures and some level-appropriate friends which block your path to Zhu's Hope.

Make sure to take out this final road block, then move along the skyway until you reach the garage door to Zhu's Hope. Mako Tip: Because of the discontinuity in the skyway, it can be difficult to position the Mako where it can fire on the geth without exposing yourself to their full withering barrage: your cannon blasts fired from behind the discontinuity will seem to go high and astray. However if you double-zoom the cannon it will accurately fire on geth positions over the hump in the terrain, and you'll be able to eliminate the geth from a much safer "hull down" position.

When you get close enough to the door, Shepard and the squad will exit the Mako and observe a creature on the ground folded up like the geth in storage mode. When the squad gets close to it, it wakes up, stands up and attacks. You regain control shortly so shoot the thing dead. A display in the lower right hand corner will let you know how many colonists are still alive, starting at The number of colonists you kill will have an impact on the colony's ultimate fate.

It is recommended you save before you open the door. When you regain control open the garage door, and for safest results quickly jump back in the Mako. You will come under attack from a large number of Thorian Creepers, but the Mako's guns, especially the cannon, will make quick work of this first batch with no danger to you. Be careful not to target the colonists behind the barricades on the upper level inside the garage if you're trying to save them. For preserving exp gain, you can always use the time-honored tactic of periodically using the Mako's guns to shorten the creepers' lives before hopping off the vehicle to finish them on foot.

For more in-depth tactics on killing the creatures, see here. When you've dealt with the first wave of creepers, equip the Anti-Thorian Gas to your grenades if you haven't already. More creepers are ahead, prepare accordingly. If you're playing paragon, fling a grenade at the colonists. They're usually clumped in groups; aim for the middle guy to increase your chance of taking down all four in one shot. If you're playing Renegade you can just shoot the colonists and save the grenades for when you're under pressure from multiple Thorian Creepers.

Lots of morality points are to be had in this part of the mission, and what you get depends on the number of colonists saved or killed. Note: If you run out of gas grenades, don't worry; meleeing the colonists knocks them out instead of killing them.

Remember that storming into an enemy causes you to make a melee attack; if you're having trouble pulling off melee attacks with your attack button without accidentally shooting the colonists, charging headlong into them is a good alternative strategy. When the creepers are biodegrading and the colonists are either dead or safely incapacitated, head back down the elevator. Note: Once you use it, the elevator will be disabled, so this is your last chance to return towards ExoGeni Headquarters to deal with anything you left undone e.

When you exit the elevator go around to the left and there will be more creepers and through the door will be two more colonists. Use a grenade to take them all out quickly or just shoot them. The creepers will not rise until a certain amount are down and they will rise in order but if you gas the two colonists that are behind the barrier then they will all get up. On higher difficulty levels retreat slowly from the creepers while shooting them to avoid facing too many at once. When they are down move down the stairs and combat more creepers along the way as they rise and sometimes charge up the stairs to attack you.

When you reach the bottom of the stairs you'll find the defensive barriers manned by four colonists and guarded by about 5 to 7 more creepers. After taking down the creepers use a grenade or melee attacks to incapacitate the colonists - or just shoot everything, your choice.

When you have dealt with the enemies at the gates, move up and around. As you near the catwalk there is a box on the ground that will give you five more grenades to use wisely; if you're fewer than five grenades from your carrying capacity then be sure to expend some grenades before returning here and opening the box so that you get the maximum benefit.

Note: There will be LOTS of creepers in the subsequent portion of this mission, so if you can make it through this level with a few grenades left over -- easy to do if you're not saving the colonists, a bit harder otherwise -- then you will be very glad you have them later. Again, you can conserve grenades even with a Paragon strategy by meleeing the colonists into submission. There are also some creepers on the catwalk so watch your step. Ledra the merchant will be one of the colonists defending the catwalk, so if you were still hoping to trade with him you'll want to leave him alive.

When you get to the other side, there are more barriers, creepers, and the last of the colonists. Once the creepers wake up, retreat from the area with the colonists so you can deal with the creepers individually. Once all the creepers are down return and you will be able to precisely grenade or melee the colonists.

When they are all down one way or the other, one of your squadmates will ask if Shepard can work the crane to get access to the Thorian. Just walk over to the crane controls and activate them. When you do, a section of the freighter will rise exposing a stairwell leading into the underworks of the colony.

Just as Shepard is about to step down Fai Dan comes around and says that the Thorian wants him to kill Shepard, but while the pain is apparently immense, he still manages to resist and shoot himself in the head. Head down the stairs and you are treated to a cutscene where Shepard and the squad descend into the Thorian's lair.

When you regain control you get your reward from either killing or gassing the colonists, you get two morality points for each colonist either killed or saved. This is, after all, one of the game's best selling points. Player choice is the number one draw to the franchise and these choices have lasting changes on the individuals and even the societies within the game's plot. Nowhere is this more evident than the Zhu's Hope colonists on Feros.

However, unlike the other instances of player choice, which are done through dialogue options, this choice must be made on the battlefield. And it's not exactly a simple choice or "shoot this, don't shoot that," either. These characters will appear in the rest of the series unless their lives are snuffed out here.

So for those looking to make lasting relationships, here's how to save their lives. After going through the ExoGeni base, get back in the Mako and head out. A cutscene will force Shepard and the squad out of the Mako. After this interaction, speak with Juliana Baynham before going back to Zhu's Hope.



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