Hamlet can you save the play walkthrough




















A diamond is equal to a rock, a scroll is equal to paper and scissors are scissors. A scroll beats a diamond, scissors beats a scroll and a diamond beats scissors.

Click on the ladder on the right to climb up. Click on the hook holding the bale to lower the bale. Click on a blank area above the bale so the Hero walks onto the bale. Click the hook while you are standing on the bale in order and you will be transported to the upper deck.

Hero vs Octopus Click on the grating on the left side of deck and the Hero gets captured by an Octopus. Click the hook holding the bale on the right side of the deck twice till a cannon comes up. Poke the octopus in the eyes and note that it uses its tentacles to rub its eyes. Click on the cannon and it will fire a cannon ball into the octopuses left tentacle and eliminates it. Click on both of the octopuses eyes to get him to drop you.

You will need to click them quickly so he uses both tentacles at one time. Rosencrantz and Guildenstern Vs the Hero Click on the tentacles and see that both men are able to fend off the octopuses tentacles. Click on the doors in the center to open up the control panel for the ships wheel. Slide the lever for the ships wheel over to the right.

Now that you moved Rosencranz to the middle of the deck with the ships wheel, click on left tentacle and the Octopus will take him away. Slide the lever for the ships wheel back to the left. Click on the ships wheel so that the dynamite on the wheel is now pointing towards Guildenstern.

Click on the dynamite on the ships wheel to knock out Guildenstern. Click on the right octopus tentacle and the octopus grabs Guildenstern. Click on the ladder to the right and you will automatically steer back to the kingdom.

Act 4 Map to Kingdom The game automatically will flash a preview of the completed map before you start. You need to get the Hero to the Kingdom by choosing the correct path. You get three routes to choose from each time.

Only one will lead you to the castle and allow you to advance. After each correct choice you will get another set to choose from. If incorrect, you will need to start over. The route always remains the same. Crowded Courtyard Click on the Hero and he will begin to make his way through the crowd. You will need to find him in 15 different locations in order to gain access to Castle Elsinore.

You will only see the yellow top of his head or an eye in many of the locations. The Hero will automatically enter Castle Elsinore when complete. Hallway Maze Follow these steps in the maze: Start in Room 4 Exit right to room 5 Exit right to room 3 Exit left to room 7 Exit right to room 2 Exit left to room 6 and automatically move out of maze Stairwell Note the location of the shapes in the room and adjust the door panels accordingly. Click to change each panel as follows:Upper left — square Upper right - a plus sign Lower left - triangle Lower right - square Hero vs.

Laertes Click the switch on the wall to turn on the light. Note the outlet on the right wall and the lamp on the left. Click on the lamp. Click on the flowerpot and the lamp now appears on the right near the outlet. Click on the plug at the end of the lamp cord and it automatically plugs into wall and turns on.

Click on plugged in lamp to defeat Laertes. Act 5 Horse Click on Ophelia and she states that most people believe horses are color blind. Click on horse to get thought bubble. Repeat 4 times. Secret Hideout Door Click on the door 50 times to open. Hero gets knocked out and meets the Grim Reaper. Hero vs. Grim Reaper Click on the different sections of the wheel to see what color is on each section.

You must get 21 correct in a row to complete. The hourglass appears. Unfortunately, the hint is somewhat weak, and requires that you know a bit of theatre trivia, namely that many actors have a superstition against ever saying the name "Macbeth" in a theatre because it's "bad luck".

You can't enter the private room until you've bought a drink. You'll need the coins from the treasure chest. But don't drink the whiskey yourself; hold onto it for now.

Oddly, despite the fact that you can enter and leave the cell freely, the monk doesn't. This action was hinted at in the tower by Macbeth himself, but it's still a bit of read-author's-mind here. Note that one turn after Ophelia's suicide, you'll hear a voice announcing her funeral at the cemetery. Turn the electricity back on, then press the red button on his controller. Open the diving helmet, then click it again to reveal an eel that scares away the fish. Click Ophelia and a mine will appear.

Click yourself, then click the crab in your thought bubble and the mine will be removed. Now click Ophelia again and you will both be swallowed by a huge fish. Open the shutters on the house, then wait for a break in the snoring and ring the bell to wake up the old man. Click him to make him start fishing; click him again when the lure bobs in the water, then quickly click a penguin to make it catch the fish and get reeled in by the old man.

Repeat this process for the other 2 penguins. When Ophelia appears, click the lock on her cage. To solve the lock puzzle, just click on the letter that most resembles the sun's mouth if drawn on its side.

Get this right 7 times to open the lock. To solve the Evacuation Plan, just click on the puzzle pieces to form one continuous path from start to finish.

Click the curtains, then click all the notes about Claudius 1, 2, 3, 4 and then 5 notes all together. Click the curtains again. Now click the left pipe, then click the duck 3 times to make it disappear into the right pipe. Turn the tap next to Claudius. Click yourself to see some mixed up thoughts, including an equation that doesn't make any sense. Click the mousehole on the left to change the angle of the cannon, then quickly click the cannon to shoot a hole in the ceiling. Click this new hole to reveal a monkey.

Click the monkey once and then the top left barrel 4 times to correct the equation. Raise the cargo on the right by clicking the hook. Climb the ladder, then lower the cargo. Walk on to the cargo, then raise it again. Walk left to get caught by a large octopus. Click on the cargo and it will be replaced by a pig. Click on the pig and it will be replaced by a cannon. Click the cannon to shoot the octopus.



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